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In my case, that happens when I call AutoMapper's CompileMappings(). Validating the maps prior to compiling them succeeds and the issue does not appear until the maps are compiled at runtime. I have dissected my maps into separate profiles and I am forcing the mappings to be compiled on startup.
#Autodesk.max.wrappers.dll error 2016 update
I am attempting to update my AutoMapper maps after upgrading from version 3.3.0 (static configuration) to 10.0.0 (instance-base configuration). I'm having trouble debugging a set of AutoMapper maps and need a more "surgical" approach to resolving a bad map. The only nagging concern is what the string in CustomMarshalerCustAttrib.GetInstance( String ) is for. It works for all provided wrapper types: .GetInstance("what goes there?") Ī.GetInstance("what goes there?") Ī.GetInstance("what goes there?") Huzzah - attribute is correctly modified in native C++
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call my C++/CLI function which casts intptr to native ::CustAttrib type and modifies it via native methods. System.IntPtr ptr = marshaler.MarshalManagedToNative(attrib) get the native pointer via the custom marshaler - it isn't clear if there is any type checking internally since MarshalManagedToNative takes on object ICustomMarshaler marshaler = .GetInstance("what goes there?") Get the marshaler for the type - not sure what the string is for I was able to use them to satisfy my requirements of getting the native address: // create instance of a CustAttribute, which max exposed to. I notice that this question is related but unanswered.Īfter reviewing the available managed assemblies provided with 3D Studio Max I found that the assembly containes a collection of classes called CustomMarshaler_typename, one for each type exposed via the wrappers. NET instance of an object to a C++ instance, although this must work because it is being done all over their SDK.
#Autodesk.max.wrappers.dll error 2016 how to
NET wrapper object back to C++ for interoperability? the 3D Studio Max SDK does not indicate through samples or documentation how to convert a. My question is this: How do I successfully pass a 3D Studio Max. This is consistent for ALL 3D Studio Max wrapper types I have tested. The value of the address is 9 bytes greater than the actual value of the object created. What's so strange is that my Support.ModifyAttribute( ) method, which casts the address to a CustAttrib, is crashing. call my C++/CLI function which casts ICustAttrib to CustAttrib and modifies object System.IntPtr ptr = attrib.NativePointer cast to ICustAttrib (successfully) - all methods on attrib work.Ī attrib = ()instance created object is 0x45001000 for example. The C++ constructor of my custom attribute runs and the address of the Object instance = CoreInterface.CreateInstance(SClassID.CustAttribute, m圜ustomAttributeClassID ) For example: // create instance of a CustAttribute, which max exposed to. However, the address returned by NativePointer is close, but not quite right. Using C# and C++/CLI I had hoped to pass references to these objects back and forth from C++ to. NET wrappers of their C++ types, each of which implements an INativePointer interface providing a System::IntPtr NativePointer property. The core of it is written in C++, and the user interface is written in WPF. I'm working on a plugin for 3D Studio Max.
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